Doug Miller of Cry Havoc!
is in the middle of has completed a fantastic series of posts teaching basic terrain analysis through our wargame of the moment, Flashpoint Campaigns: Red Storm. These are worth bookmarking:
Also, Doug seems to like drawing his own separate map graphics outside the program as much as I do, which makes him an artiste. Of, like, destruction. A Raphael of reconnaissance. A Warhol of war. A Frank Lloyd Wright of…er, breaking stuff. Look upon my map symbols, ye mighty, and despair.
Speaking of despair: I am a habitually shallow planner, which is why I habitually get punched in the face. I usually have a plausible plan at the start, although more often than not it’s the first coherent plan to come to mind rather than the result of examining all the alternatives. I typically spend no time thinking about what to do with reinforcements until after they arrive. My guesses about enemy plans are usually just that — a series of guesses about the conceivable, with not a lot of cogent thought behind why I think A instead of B.
Admittedly, the Army’s OCOKA thing (or OAKOC, depending on which doctrine geeks you happen to be around…twenty years ago a Marine officer taught it to me as KOCOA) may seem vaguely overbaked. But its pedantic formality forces you to develop a mental framework for thinking about the battlefield. This particular battlefield. From both sides. Something like that could be quite useful when Team GOOP gets overrun by a Soviet tank battalion, like, totally unexpectedly. I will try using it to impose some discipline of thought into my future planning.